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Knowledgebase 7 Days to Die How To Change, Reset, Or Upload A World...

How To Change, Reset, Or Upload A World On Your 7 Days To Die Server

Whether you want to bring an existing save over, roll the dice on a brand new random map, settle into a familiar developer-made one, or just wipe the slate clean, it all comes down to two settings in serverconfig.xml: GameWorld and GameName. This guide covers all four scenarios in one place.

⚠️ Important Warning: Always make sure your server is completely stopped on your MintServers panel before uploading files or editing serverconfig.xml. It's also worth backing up your current world first, just in case — better safe than sorry before swapping anything out.

Uploading an Existing World

If you've got a save from your own PC, a single-player game, or another host, you can bring it over and keep playing where you left off.

  1. On the machine where the world currently lives, find the save folder — it's nested as Saves/[GameWorld]/[GameName]/.
  2. If the world is a randomly generated (RWG) map rather than Navezgane or a pregenerated one, also grab the matching terrain folder from GeneratedWorlds/[world name]/. The save holds your progress; this folder holds the actual map itself, and RWG worlds need both.
  3. Stop your server, open the Files tab, and upload both folders to the matching paths on your server.
  4. Open serverconfig.xml and set GameWorld and GameName to match the folder names you just uploaded, exactly — capitalization included.
  5. Save and start your server.
💡 Pro Tip: Character data is tied to a player's Steam or platform ID and lives inside the save itself, so anyone who played the world before will keep their character automatically. New players just start fresh at level one, as normal.
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Creating a Randomly Generated World

Random World Generation (RWG) builds a brand new map from a text seed instead of loading a fixed layout. The same seed and size will always produce the same map, which makes it easy to regenerate or share a specific world with others.

  1. Stop your server and open serverconfig.xml from the Files tab.
  2. Set GameWorld to RWG.
  3. Set WorldGenSeed to any text you like — this is your map's identity.
  4. Set WorldGenSize to your preferred size: 4096, 6144, 8192, or 10240.
  5. Set GameName to a new value so the server starts a fresh save rather than looking for an existing one.
  6. Save and start your server.
This will take a while the first time: Generating a new world — especially at 8192 or 10240 — can take a good while on first startup. Let it run; stopping the server mid-generation can corrupt the world and force you to start over. Check the Console tab to watch its progress.

One more thing worth knowing: 7 Days to Die's V3.0 "Dead Hot Summer" update reworked how RWG lays out cities, traders, and points of interest. A seed you remember fondly from before V3.0 will still work, but it won't generate the identical map it used to — the terrain rules underneath it have changed.

Selecting a Pregenerated World

Alongside Navezgane, the game ships with several other developer-made maps at fixed sizes. Unlike Navezgane, these are typically built using the same RWG technology, just generated ahead of time and shipped as a ready-to-use map rather than created fresh on your server.

  1. Pregenerated maps get added and retired between game versions, so check what's actually available on your server before picking one — stop your server, open the Files tab, and look inside the game's Data/Worlds folder for the current list of names.
  2. Open serverconfig.xml and set GameWorld to the exact name of the map you want, matching capitalization precisely.
  3. Set GameName to a new value to start a fresh save on that map.
  4. Save and start your server.

Resetting Your World

A "reset" is really just starting a new save — which is why what you reset to depends entirely on what GameWorld is already set to, and this is the part that trips people up:

Resetting Navezgane (or any pregenerated map)

Change GameName to something new and restart. Your players, loot, bases, and Blood Moon progress all reset — but because the terrain itself is a fixed file, not something generated on the fly, you'll land on the exact same map, in the exact same spot, every time. That's expected, not a bug.

Resetting an RWG World

Change GameName to something new here too — but if you also want a genuinely different map rather than the same terrain regenerated, change WorldGenSeed (or the size) as well. Leave the seed untouched and you'll get the identical layout back; change it and you'll get a new one.

Either way, if you want to keep the same map but hand everyone a totally fresh start, changing just GameName is all it takes. If you want an entirely new world, either switch to a different pregenerated map name or generate RWG with a new seed.

Troubleshooting

  • Server won't start after uploading a world: Double-check that GameWorld and GameName in serverconfig.xml match your uploaded folder names exactly, including capitalization.
  • An RWG world loads as an empty or unfamiliar map: The GeneratedWorlds terrain folder is likely missing or misnamed — RWG worlds need it alongside the save data, unlike Navezgane or pregenerated maps.
  • Generation seems stuck: Large sizes can genuinely take a long time. Check the Console tab for progress before assuming something's wrong, and avoid stopping the server while it's generating.
  • An old save won't load properly: Saves don't carry forward between major game branches (for example, V2.6 and V3.0). Make sure your server's current version matches the version the save was created on.

Getting a world set up exactly the way you want can take a little back and forth. If anything isn't behaving, no worries! Just open a support ticket and our team will be happy to help.

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