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Knowledgebase 7 Days to Die How To Install Mods On Your 7 Days To Di...

How To Install Mods On Your 7 Days To Die Server

7 Days to Die supports two very different kinds of mods: lightweight "modlets" that just tweak XML data, and full overhaul mods like Darkness Falls that rebuild large chunks of the game. Both install the same basic way — into a Mods folder — but overhauls come with a couple of extra gotchas worth knowing before you start.

⚠️ Important Warning: Always make sure your server is completely stopped on your MintServers panel before uploading mods or editing configuration files!

Step 1: Downloading Your Mod

  1. Download your chosen mod from a trusted source like 7daystodiemods.com or NexusMods.
  2. Extract the downloaded archive on your computer.
  3. Find the folder that directly contains ModInfo.xml. This is the folder you'll upload — not any outer "download" or "readme" folder the archive might have wrapped around it.
💡 Pro Tip: Double-check the mod is built for your server's current game version before downloading. A mod built for an older branch can fail to load or corrupt a save — see the compatibility note further down if you're not sure which version you're running.
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Step 2: Uploading the Mod to Your Server

  1. Log into your MintServers panel and make sure your server is stopped.
  2. Navigate to the Files tab on the left-hand sidebar.
  3. Create a folder named Mods in your server's root directory, if one doesn't already exist.
  4. Upload the mod folder — the one containing ModInfo.xml — into the Mods folder.
  5. Start your server back up and confirm the mod loaded by checking the console output for its name.
📁 server (your main server directory)
📁 Mods
📁 YourModName
📄 ModInfo.xml

Players connecting to a modded server need the same modlets installed in a Mods folder in their own local game install — the game won't push mods to clients automatically.

Modlets vs. Overhaul Mods

Both install into the same Mods folder, but they behave very differently once they're there.

Modlets

Modlets are self-contained changes to the game's XML data — new items, tweaked loot tables, adjusted recipes, and so on. They don't touch the game's core code, so you can usually run several at once, and removing one is as simple as deleting its folder and restarting. Most modlets work fine with anti-cheat left on.

Overhaul Mods (Darkness Falls, and similar)

Overhaul mods like Darkness Falls go much further — they patch the game's own code, rework progression from the ground up, and typically ship with their own dedicated world files. They're far more likely to conflict with other mods, need their own specific installation steps (always follow the mod author's instructions over generic guides), and — critically — require Easy Anti-Cheat to be turned off. See below.

The EAC Gotcha

Easy Anti-Cheat (EAC) watches for exactly the kind of code changes that overhaul mods make, and treats them as cheating — because that's normally what unauthorized code injection means. Leave EAC on with a code-based mod installed, and it'll block players from connecting or kick them the moment they try.

To disable EAC: Stop your server, open serverconfig.xml from the Files tab, set EACEnabled to false, save, and restart. Every player connecting to the server will also need to disable EAC in their own local game client — check the mod's own documentation for those steps, since it varies slightly by mod.

Two things worth knowing before you flip that switch:

  • Plain modlets that only touch XML almost never need this — EAC only becomes a problem once a mod is patching compiled game code.
  • EAC being on is a hard requirement for crossplay and console players. If you need Darkness Falls-style mods, you're committing to a PC-only, Steam-only server.
⚠️ Before installing Darkness Falls right now: 7 Days to Die's V3.0 "Dead Hot Summer" update (stable since June 29, 2026) changed enough of the game's underlying code and config structure that major overhaul mods — Darkness Falls, Undead Legacy, and Ravenhearst among them — need to be updated by their authors before they'll run on it. As of this writing, Darkness Falls has not yet shipped a V3.0-compatible release. Check the mod's own page for its current supported version before installing; if it still targets the older branch, you'll need your server pinned to that branch (V2.6 Stable) rather than the current default. If you're not sure which branch your server is on or how to switch, open a support ticket and we'll help you sort it out.

Troubleshooting

  • Mod doesn't show up in the console log: Double-check that ModInfo.xml sits directly inside the folder you uploaded, not nested one level deeper — a common mistake with mods packaged inside an extra wrapper folder.
  • Players get kicked or can't connect after adding a mod: This is almost always the EAC gotcha above. If the mod touches game code, EAC needs to be off on both server and client.
  • Server won't start after installing an overhaul mod: Confirm the mod is built for your server's current game version. A mismatched version is the most common cause, especially with large overhauls right after a major game update.
  • Two mods conflict with each other: This is more common with overhaul mods and mods that edit the same files. Try removing one at a time to isolate which one is causing the issue.

Modding always comes with a bit of trial and error, especially with bigger overhauls. If you get stuck, no worries! Just open a support ticket and our team will be happy to help.

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