This guide covers the most common problems you'll run into running an Assetto Corsa dedicated server, from checksum errors to servers that won't start. Find your issue below.
Checksum Errors When Joining
Checksum errors happen when a client's local copy of a track or car doesn't match the version installed on the server. Both need to be identical, down to the source and version.
- Confirm the folder names in
TRACKandCARSincfg/server_cfg.iniexactly match the folder names uploaded tocontent/tracks/andcontent/cars/. - If you recently updated a mod on the server, every player needs to update to the same version before reconnecting.
- Share the exact download link for any custom content with your players so everyone has a matching copy.
Track or Car Not Found — Server Fails to Start
If the server refuses to start with an error about a missing track or car, the configuration is pointing at content that doesn't exist on disk.
- Check that
TRACKandCARSincfg/server_cfg.iniexactly match the folder names insidecontent/tracks/andcontent/cars/. Folder names are case-sensitive. - For tracks with layout variants, confirm
CONFIG_TRACKmatches the exact subfolder name. Leave it blank if the track has no variants. - Check the Console tab for the specific error message. It will usually name the missing file or folder directly.
entry_list.ini Slot Count Errors
The number of [CAR_N] blocks in cfg/entry_list.ini must be equal to or greater than the MAX_CLIENTS value in cfg/server_cfg.ini, or the server will fail to start.
- Count the
[CAR_N]blocks in your entry list, starting from[CAR_0], and compare that count toMAX_CLIENTS. - Add more blocks if needed. Each one requires at minimum a
MODELandSKINvalue:
Server Shows as Full or Players Can't Join
- Check that
MAX_CLIENTSmatches the number of open, non-spectator slots inentry_list.ini. - If
IS_OPEN=0is set on a session (for example[RACE]), players can't join once that session has started. Change it to1to allow mid-session joins. - If the server just restarted, it can take a few minutes to re-register with the public lobby. Try connecting by direct IP to confirm the server itself is accepting connections.
Port and Connection Issues
- Confirm
UDP_PORT,TCP_PORT, andHTTP_PORTincfg/server_cfg.inimatch the ports assigned to your server on the Network tab in your MintServers panel. Mismatched ports will block connections. - When connecting by direct IP, use the exact IP and port shown on the Network tab.
Server Not Appearing in the Public Browser
- Verify
REGISTER_TO_LOBBY=1is set incfg/server_cfg.ini. If it's set to0, the server stays private and won't show up in the public list. - It can take a few minutes for a newly started server to appear in the browser. Try a direct IP connection first to confirm the server is actually running.
- Check the Console tab for any lobby registration errors.
Still stuck after working through the list above? No worries! Just open a support ticket with your server name, the exact error message, and any recent changes you made to your config files, and our team will gladly take a look.