Wissensdatenbank Insurgency: Sandstorm Insurgency: Sandstorm Mutators: Full Lis...

Insurgency: Sandstorm Mutators: Full List & How To Enable Them

Mutators are optional rule sets that change how a match plays: limiting available weapons, adjusting starting supply points, tweaking player stats, or adding entirely new effects like Vampirism, which heals you for the damage you deal. The game ships with a full set of these built in, and some mods add their own on top.

Mutators are enabled as a startup argument. Add the following to the Additional Switches field on your Game Settings tab, listing as many as you want separated by commas, all in that same single field:

📄 Additional Switches
-mutators=Vampirism,HotPotato,PistolsOnly

Use the exact names from the File Name column below, no spaces, and remember they're case-sensitive. If you'd rather test a mutator without restarting, you can also append it to a travel command in-game: ?mutators=Vampirism.

File Name Description
AllYouCanEatStart with 100 supply points.
AntiMaterielRiflesOnlyOnly anti-materiel rifles available, plus normal equipment and explosives.
BoltActionsOnlyOnly bolt-action rifles available, plus normal equipment and explosives.
BrokeStart with 0 supply points.
BulletSpongeIncreased health.
CompetitiveMore expensive equipment, shorter rounds, faster objective captures.
CompetitiveLoadoutsReplaces player classes with the Competitive loadouts.
FastMovementIncreased movement speed.
FrenzyFight AI enemies that only use melee attacks, with occasional special enemies.
GuerrillasStart with 5 supply points.
HardcoreSlower movement speed and longer objective capture times.
HeadshotOnlyPlayers only take damage from headshots.
HotPotatoDrops a live grenade on death.
LockedAimWeapons stay pointed at the center of the screen.
NoAimDisables aiming down sights.
PistolsOnlyOnly pistols available, plus normal equipment and explosives.
ShotgunsOnlyOnly shotguns available, plus normal equipment and explosives.
SlowCaptureTimesObjectives take longer to capture.
SlowMovementReduced movement speed.
SoldierOfFortuneGain supply points as your score increases.
SpecialOperationsStart with 30 supply points.
StrappedStart with 1 supply point.
UltralethalOne shot is enough to kill.
VampirismHeals you for the damage you deal to enemies.
WarlordsStart with 10 supply points.

This covers the game's original stock mutator set. Newer updates may have added a few more, so check the official mod.io Server Admin Guide if you don't see one you're looking for.

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Fine-Tuning A Few Mutators

HeadshotOnly, HotPotato, and Vampirism can each be tweaked beyond their defaults by adding a section to your Game.ini. Paste in the relevant header, then the setting underneath it:

📄 Game.ini
[/Script/Insurgency.Mutator_HeadshotOnly]
bCheckMeleeDamage=False

[/Script/Insurgency.Mutator_HotPotato]
bIgnoreHeadshots=False
bBotsOnly=False

[/Script/Insurgency.Mutator_Vampirism]
bCountFriendlyFire=False
MaxHealth=1000

bCheckMeleeDamage lets melee kills count as headshots for that mutator. bIgnoreHeadshots and bBotsOnly control when Hot Potato drops a grenade. bCountFriendlyFire and MaxHealth control how much Vampirism can heal you and whether friendly fire counts toward it. Only add the lines for settings you're actually changing.

Common issues: a mutator doing nothing is almost always a spelling or capitalization mismatch, since Sandstorm silently ignores names it doesn't recognize rather than showing an error. If multiple mutators aren't applying, double-check they're comma-separated with no spaces around the commas. Game.ini tweaks need the server restarted (or the map changed) to take effect, same as any other Game.ini edit.

Once your mutators are set and the server's restarted, you should see the effects immediately in your next match. If something's not behaving as expected, no worries! Just open a support ticket and our team will gladly take a look.

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