The server.cfg file is where you control how your Counter-Strike 1.6 server plays, such as how long each round lasts and how often the map changes. This guide shows you where the main config files are and how to edit them.
Where the Config Files Are
You can edit every file below from the Files tab of your MintServers panel. For most changes, server.cfg is the only file you need.
📁 cstrike
📄 mapcycle.txt (map rotation)
📁 addons
📁 amxmodx
📁 configs (AMX Mod X plugin configs)
Step 1: Open server.cfg
cstrike folder.server.cfg to open the text editor.Step 2: Add or Change Settings
Each setting goes on its own line, with the setting name first, then a space, then the value. Lines starting with // are comments and are ignored by the game. Here is an example:
These are some of the most common settings:
mp_timelimitTime in minutes before the map rotates.
mp_maxroundsMaximum number of rounds before the map changes.
mp_roundtimeLength of each round in minutes.
mp_freezetimeSeconds players are frozen when a round starts.
mp_startmoneyStarting money for players, from 800 up to 16000.
Only list each setting once. If you want to change a value that is already in the file, edit that line instead of adding a second one.
Looking for more settings? You can browse a full list of Counter-Strike 1.6 server commands in this CS 1.6 cvar list.
Step 3: Save and Restart
Other Config Files
mapcycle.txt
This file at /cstrike/mapcycle.txt controls your map rotation. Every map you add to it must already be uploaded to the cstrike/maps folder. See our Edit Map Cycle guide for the full steps.
Plugin Config Files
If you use plugins such as AMX Mod X, their config files are stored in /cstrike/addons/amxmodx/configs. See our Install Plugins guide to learn how to add plugins.
🛠️ Troubleshooting Config Issues
My changes did not apply
Make sure you clicked Save Content and then restarted the server.
A setting is being ignored
Double-check the spelling of the setting name and that it sits on its own line without extra characters.
The map changes at the wrong time
Check mp_timelimit and mp_maxrounds. The map changes when either limit is reached, and a value of 0 turns that limit off.
Still stuck?
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